![]() A game where the graphics were ahead of its time, but the team refused to let that lower their ambitions. It's refreshing to see software written by someone who has such an u This is a really fun walkthrough of the codebase of Wolfenstein. ![]() It goes into John Carmack found a way to use use integers as floating points (since there was no hardware support for floating points), how all assets were rotated 90 degrees since writing vertically was faster than horizontally, and so many other neat tricks. This is a really fun walkthrough of the codebase of Wolfenstein.
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